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Players must pick the cherries before the raven reaches the cherryif the player returns a black card, it will move one squareif it happens at the foot of the tree, and there still has to cherry pick, the raven wins! improved memory, motor skills, team spiritthey will have a good memory to be among the flowers cards designated by the die, which is the cherry
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if the players are able to correctly identify the criminal that triggered the alarm, theyll have foiled the escape attemptthe player who stops the most escapes winsthe convicts are planning a jailbreak! inspector mouse is on their trail, but he needs the detective skills of the players to figure out who was the last crook in the cell with the escape tunnelinspector mouse the great escape, a board game made by habaitem number 306114can be played competitively, cooperatively or solo, with acoustic alarm and rotating game board for astute mouse detectivescontent: 1 jailhouse (box bottom, 3 game boards, interlocking cardboard dividers), 15 criminal tiles, 1 getaway car, 4 magnifying glasses, 4 sets of mugshots, 1 alarm bell (metal lid), 1 inspector mouse (rotating wooden figure), 1 die, 44 reward stars, 1 rulebook
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if the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handif the defender looses, they have to give to the attacker the tool they ask forthe loser takes 1 beatingyou immediately score the number of tunnel points indicated on the cardcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionbe the first prisoner to dig your holebackground cards are powerful one-shot abilities, which can change the game when used at the right timecombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defenderon his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon)recreation area: buy and sell, the local currency is cigarettesand this is even more true when you belong to the relevant gangthe targeted player may then cooperate and give it right away, avoiding combatonce a player cant or wont play a weapon card, they loose the combatjuego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisondig your way out requires to permanently be aware of what other players have in their handthus you can know who to extort and who is a threat for youor defend himself, launching combat)cafeteria: steal a spoonalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background cardsome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner boardinfirmary: heal, remove 1 beating
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