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REPLICANT (LIMITED TO 3000 UNITS) [BLU-RAY] [2020]
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    F-102 DELTA DAGGER UNITS (COMBAT AIRCRAFT)
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      CONDENSING UNITS, ALL REFRIGERANTS SINGAPORE SUMMARY: 2021 ECONOMIC RECOVERY IMPACT ON REVENUES & FINANCIALS (ENGLISH EDITION)
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        PARENT UNITS BEAVER 705 S1P LINED RIGGER BOOT, CALZADO DE PROTECCIÓN PARA HOMBRE, MARRÓN CLARO, 39 EU
        • Precio mínimo en los 30 días previos a la oferta: 29.72€
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        DAWN OF THE FAILED UNITS PT. 2
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          THE NASHVILLE SOUND [VINILO]
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            UNITS CONVERTER
            • Converter for Length / Distance
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            AUTODESK REVIT 2021: FUNDAMENTALS FOR MEP (METRIC UNITS): AUTODESK AUTHORIZED PUBLISHER
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              VOCABULARY IN USE INTERMEDIATE STUDENT'S BOOK WITH ANSWERS: 100 UNITS OF VOCABULARY PRACTICE IN NORTH AMERICAN ENGLISH
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                SURVIVOR
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                  NVQ 3 Electrical Installation 2356 & 2357 Completed Coursework Guide & Answers "I have re written all the answers and have collated this together to ensure it is all easy to understand and reference to." I am a verified assessor with over 8 years experience. This material has been tried and tested effectively by many of my students. *You will be purchasing answers for the following units.* AM2 Logbooks Coverage Included. (Please just personalise to your job) PRE COMPLETED ASSIGNMENTS This is a highly graded coursework for NVQ Level 3 2356 & 2357. The completed assignments will give you clear guidance and support in helping you complete your own coursework: NVQ Units Include Unit 301- Ensure safe site working Unit 302- Diagnose and correct faults in electro technical systems and equipment Unit 303- Provide technical and functional information to relevant people about electro technical systems and equipment Unit 304- Maintain a healthy and safe working environment Unit 305- Prepare to install electrical wiring systems, wiring enclosures and equipment Unit 306- Install electrical wiring systems, wiring enclosures and equipment Unit 307- Connect wiring systems and equipment using safe and approved methods Unit 308- Inspect, test and commission an electrical installation. NVQ Units Unit 311 Applying health and safety legislation and working practices (installing and maintaining electro technical systems and equipment) (ELTP01) Unit 312 Applying environmental legislation, working practices and the principles of environmental technology systems (ELTP02) Unit 313 Overseeing and organising the work environment (electrical installation) (ELTP03) Unit 315 Planning, preparing and installing wiring systems and associated equipment in buildings, structures and the environment (ELTP04) Unit 316 Terminating and connecting conductors, cables and flexible cords in electrical systems (ELTP05) Unit 317 Inspecting, testing, commissioning and certifying electro technical systems and equipment in buildings, structures and the environment (ELTP06) Unit 318 Diagnosing and correcting electrical faults in electrical systems and equipment in buildings, structures and the environment (ELTP07) IMPORTANT POINTS *All the work provided here is my own work and has not been taken from any other person. *This work should be used as a guidance and copying word for word may result in plagiarism and being disqualified from the course.
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                  Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
                  71,34 €
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                  I All-in-one ultimate bookkeeping spreadsheet for Small and Online Businesses, Bookkeeping Excel Master Spreadsheet, Accounting Template Excel I >>> 9 Separate Excel Spreadsheet Templates in one Master Tracker >>>User-friendly, simple, and very effective >>>It is fast, accurate, and saves your time >>> Automated templates with formulas that will calculate everything for you You will receive a Master Bookkeeping Excel Spreadsheet, which consists of the following 9 different tabs; - 12 Month Business Budget - Daily Sales Forecast - 3 Year Sales Forecast - Business Start Up Costs - E-Commerce Sales Forecast - Expense Tracking - Cash Flow Forecast - Action Items -SWOT Analysis REQUIREMENTS You will need Microsoft Office Excel installed to your computer, as well as a basic understanding of how the program works. ------------------------- When purchasing this specific product, you'll receive the USD version, but other currencies are also possible, just message me! This template will ensure you will keep the overview of all your financials. After all, you want your company to grow and you want to invest your precious time in developing and structuring your ideas instead of worrying about your bookkeeping. WHAT TO EXPECT Key functionalities: - 12 Month Business Budget; Track your small business’s month-by-month financials with this easily fillable 12-month business budget template. The template includes profit and loss category rows for cost of goods sold (GOGS), sales and marketing costs, labor costs, and earnings before interest and taxes (EBIT). You can also factor in cash, inventory, accounts receivable, net fixed assets, and long-term debt to gain month-by-month, quarterly, and annual insight into your business’s time-sensitive budget. - Daily Sales Forecast This daily sales forecast template enables you to estimate sales projections for a daily or weekly time frame. Use historical sales data for the same time period in previous years, and use the additional space beneath each week’s start date to add notes, including weekly sales or holidays that influenced the price per unit or total sales. - 3 Year Sales Forecast This customizable sales forecast template is designed to forecast sales for a 36-month time period. Enter the number of units sold, unit price, and unit cost of goods sold (CoGS). Once you’ve entered those values, built-in formulas will calculate the monthly and yearly sales growth rate, revenue, margin, and gross profit. This template also provides year-to-year comparisons to identify the years that saw the highest rate of growth. - Business Start Up Costs Use this simple business startup costs with variable and fixed expenses to estimate costs and funding requirements. The template includes sections for funding details (investor funding, loans, and others), as well as costs (fixed and average monthly expenses). Taken together, these details provide an accurate picture of your startup’s projected month-by-month resources vs. funding, so you can identify and address any potential costs that could jeopardize your business’ sound fiscal footing. - E-Commerce Sales Forecast This sales forecast template is designed to project future revenue for an e-commerce business over a five-year time period. Enter the marketing budget at the top of the template. Then, enter the number of organic visits, conversion rate, average order value, and other revenue. Once you enter those values, the paid and organic visits, sales, and total revenue will auto-calculate with built-in formulas. - Expense Tracking The expense tracker can be used for income tracking by making just a few changes to the labels. Change Spent to Saved or Earned. Change Expense to Income. Change Budget to Goal if you want to use the spreadsheet to track your savings goals. -Cash Flow Forecast Adequate cash flow is essential to the survival of a business. This accessible template can help you predict whether your business will have enough cash to meet its obligations. Projected cash balances below the minimum amount you specify are displayed in red. This template comes with prefilled data. You can edit all categories to suit yours. - Action Items For each action item, enter a unique identification number and description, a ranking of its importance, its priority (high, medium, low), the task owner, the date assigned, a due date, its status, and any relevant notes. -SWOT Analysis A SWOT analysis is a marketing tool that can help businesses identify their strengths, weaknesses, opportunities and threats within an industry. **Delivery: Instant Download. You will receive a download link after payment is complete, or copy/paste the link below into your browser to download. etsy.com/your/purchases All files and prints from these files are for personal use only. They can not be sold or redistributed in any way. **Color: Color variation may occur due to the difference in monitor and printer calibrations. THANKS FOR VISITING! Please Favourite my shop and check back soon. New items are being added constantly. Feel free to reach out with any questions! Since this is a digital item, there will not be any refunds, please contact me if you have any enquires!
                  2.800 €
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                  NVQ Level 2 QCF Diploma In Health and Social Care, Mandatory Unit Answers 2022 "Having worked in the healthcare industry for over 8 years, I have trained care staff and support workers from different backgrounds assisting them to learn and complete modules for the diploma in care level 2." "I have re written all the answers and have collated this together to ensure it is all easy to understand and reference to." *You will be purchasing answers for the following units.* Unit 201 Safeguarding and protection in care settings Unit 202 Responsibilities of a care worker Unit 203 Communication in care settings Unit 205 Duty of care Unit 206 Handle information in care settings Unit 207 Personal development in care settings Unit 209 Equality and inclusion in care settings Unit 210 Health Unit 211 Implement person IMPORTANT POINTS *All the work provided here is my own work and has not been taken from any other person. This work should be used as a guidance and copying word for word may result in plagiarism and being disqualified from the course.
                  2.504 €
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                  Juego Original en Inglés: Most people in Westeros think that giants are creatures of legend or simply myths and stories made up to scare children. However, giants are more than just real, they are making their way down from the north to invade. Not simply mindless brutes bent on destruction, giants are capable of becoming commanders in the Free Folk army. Woe to those that stand across from them on the battlefield. The Free Folk Heroes #2 box set for the A Song of Ice and Fire: Tabletop Miniatures Game gives Free Folk players a pair of unique giants for their forces. Wun Wun is a wrecking force, getting more and more infuriated as he takes damage. Mag the Mighty, arguably the most cunning giant, is capable of being the armys Commander, complete with his own unique Tactics deck that focuses on the other monstrous units in the army.
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                  Invaders - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Mazos de cartas precintados. One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so, within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters. The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge, the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned, with salvaged or untested technology and one foot in the grave, the determined network of military machinery, elite strike-teams, warfare scientists, and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet. The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines, or enacting their schemes, as the cost to bring assets into the war often involves the discarding of other assets. Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses, predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader, the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number, and the Invaders are inexorable. Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions, but built upon a simple, elegant set of rules, and because of this, you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units, plans, resources and events, but as this is an asymmetrical battle game, the way in which those cards are played and how they forward their owner's goals are very different. Regardless, knowing when to let an asset go in favor of a better one, how to exploit a weakness in your enemy's ranks, and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war. One question remains: Which side are YOU on?
                  20 €
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                  Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge
                  71,12 €
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                  Pensacola Incluye Reglas en Castellano The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main. The game begins with Don Bernardo de Galvez's army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main? The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player. FUNDAS 63,5x88 (71)
                  27,5 €
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                  Manoeuvre Incluye Reglas en Castellano Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period (France, Britain, Russia, Spain, Austria, Turkey, Prussia, and the US) clash. Each country has 8 units and a deck of cards specific to the country. move and fight in one-on-one battles. As the commanding General of a nation's army, you have at your command units and a 60-card national deck which represents your army's specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy. AWARDS & HONORS 2009 JoTa Best 2-Player Board Game Nominee 2009 Golden Geek Best Wargame Nominee 2009 Golden Geek Best 2-Player Board Game Nominee 2008 Golden Geek Best Wargame Nominee 2008 Golden Geek Best 2-Player Board Game Nominee 2008 Charles S. Roberts Best Pre-WW2 era Board Game Nominee FUNDAS 44x68 (480) Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  44,95 €
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                  Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
                  40 €
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                  Shadows Over Normandie - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Sin uso. ESTADO DE LA CAJA Rota en uno de los laterales.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. Shadows over Normandie is a squad/platoon sized game based on the Heroes System and is totally compatible with the Heroes of Normandie board game. The game features three opposing armies controlled by the players. These forces include the German Cult of the Black Sun, the ancient Deep Ones, and the U.S. Rangers. Each force is made up of infantry, tanks or creatures and of course, heroes and villains. Each unit has its own set of unique characteristics and skills depicted on the high quality chunky tokens. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back!
                  35 €
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                  Cataclysm - A Second World War Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen. Truly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies. There is no traditional I-go-you-go turn structure in Cataclysm. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire. A game about global war gives every nation armies, air forces, and fleets. But in Cataclysm, military pieces have no numeric values. You know what forces you have and where they are deployed. To resolve combat, each side rolls up to three dice and compares their single highest die. You can devote more resources to a campaign (generating more dice or bonuses), but that does not guarantee a favorable outcome. Your efforts can lead to triumph… or to disaster. In Cataclysm, you are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.
                  67,15 €
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                  Cry Havoc - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso. ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado IDIOMA Inglés Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20)
                  30 €
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                  Cry Havoc Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20) BGG - 192457 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  59,45 €
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                  Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
                  84,5 €
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                  Dive into the world of Warhammer with our 3D printed bases, crafted with the highest precision to complement your miniatures. Each base is meticulously made using premium matte PLA, ensuring exceptional durability and a superior aesthetic finish. Every base features integrated slots designed specifically to accommodate 6x2 mm magnets. This allows you to add an additional layer of stability and versatility to your miniatures, making storage and transport easier. Designed to work in conjunction with our Movement Trays. 25x25 - for regular infantry units like Men-at-arms, Empire State Troops, Skeleton Warriors, and Night Goblins. 30x30 - for larger infantry units with non-human characters, such as Orc Mobs, Chaos Warriors, Bestigors, and Dryads. 40x40 - for Monstrous Infantry and Swarm type units, like Tomb Swarms, Troll Mobs, Chaos Trolls, and Ushabti. 50x50 - for Behemoth and Monstrous type units, such as Treemen Ancients, Gyrocopters, Necrolith Colossus, and Gigantic Spiders. 25x50 -for smaller cavalry units, like Mounted Yeomen, Goblin Spider Riders, Chaos Warhounds, and Skeletal Horsemen. 30x60 - for cavalry units such as Knights of the Realm, Empire Knights, Centigors, and Orc Boar Boy Mobs. 40x60 - for Monstrous Cavalry type units, like Pegasus Knights, Unicorns, and Daemonic Steeds. 50x75 - for War Machines and some Monstrous type units, such as Grudge Throwers, Hellblaster Volley Guns, Doom Diver Catapults, and Dragon Ogre Shaggoths. 50x100 - for Chariot type units, like Orc Boar Chariots, Razorgor Chariots, Lion Chariots of Chrace, and Tiranoc Chariots. 60x100 - for larger War Machines and Behemoth type units, like Trebuchet, Dragon Mages, Cygors, and Screaming Skull Catapults. 100x150 - for very large Behemoth type units, such as Arachnarok Spiders, Hellcannons, and Necrolith Bone Dragons. We stand out for our attention to detail, utilizing a layer height of only 0.08 mm in the 3D printing process. This precision not only enhances the robustness of each base but also ensures an appearance virtually identical to the original Warhammer bases, making them perfect for both players and collectors. Our bases are ideal for customizing and painting, allowing your Warhammer Old World figures to stand out on the battlefield with a unique style. Moreover, their versatile design and standard size make them compatible with a wide range of game miniatures. At Noble Tactics, we pride ourselves on offering accessories that not only enhance the functionality of your game but also elevate the aesthetics of your prized collections. Experience the difference a high-quality base can make in your game!
                  25 €
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                  Lion of Judah The scenarios use a common rule set combined with scenario-specific rules. Regular units are mostly divisions, brigades and regiments, while irregular units include warrior levies and tribal bands. Armor, transports, air power, and headquarters (which represent corps-level artillery assets, engineers, and administrative and command centers) are also represented. Lion of Judah has one large-hex map and approximately 400 counters representing Italian, Ethiopian, Commonwealth, French and German units. In addition to the military units, there are markers to track game and unit status, as well as several Random Event markers used in the historical scenarios for added historical flavor.
                  51,75 €
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                  NVQ QCF Diploma Level 5 In Leadership, All Mandatory Unit ANSWERS 2022 "Having worked in the healthcare industry for over 8 years, I have trained care staff and support workers from different backgrounds assisting them to learn and complete modules for the diploma in Leadership level 5." "I have re written all the answers and have collated this together to ensure it is all easy to understand and reference to." THIS WORK HAS BEEN TRIED AND TESTED BY MANY CARE STAFF AND SUPPORT WORKERS. If you work in healthcare and want to progress your career in the industry, this course is a great opportunity to increase your skills and knowledge. *You will be purchasing answers for the following 27 units.* UNIT 501 - SHC 51 - Use and develop systems that promote communication UNIT 502 - SHC 52 - Promote professional development UNIT 503 - SHC 53 - Champion Equality, Diversity and Inclusion UNIT 504 - M1 - Develop health and safety and risk management policies procedures and practices in health and social care or children and young people's settings UNIT 505 - M2c - Working in Partnership in Health and social care or children and young people's settings UNIT 510 - LM1c - Lead and manage a team within a health and social care or children and young people’s setting UNIT 511 - LM2c - Develop professional supervision practice in health and social care or children and young peoples settings. UNIT 513 - M3 - Manage health and social care practice to ensure positive outcomes for individuals UNIT 514 - P1 - Safeguarding and protection of vulnerable adults UNIT 515 - Lead and Manage Group Living for Adults UNIT 516 - P5 - Understand safeguarding of children (For those working in the adult sector) UNIT 517 - HSC M1 - Lead person-centred practice. UNIT 518 - Assess the individual in health and social care setting UNIT 519 - Develop procedures and practice to respond to concerns and complaints UNIT 528 - Develop and evaluate operational plans for own area of responsibility UNITS 529 + 637 - Manage physical resources UNIT 531 - Understanding how to manage a team UNITS 532+511 - Understanding professional supervision practice UNIT 533 - Understand the process and experience of dementia UNIT 536 - Understand sensory loss UNIT 540 - Lead positive behavioural support UNIT 547 - Promote good practice in the support of individuals with autistic spectrum conditions UNIT 552 - Support Individuals at the end of life UNIT 560 - Support Individuals with Multiple Conditions and or Disabilities UNIT 645 - Lead and Manage infection prevention and control within the work setting IMPORTANT POINTS *All the work provided here is my own work and has not been taken from any other person. *This work should be used as a guidance and copying word for word may result in plagiarism and being disqualified from the course.
                  2.504 €
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                  Holland 44 - Operation Market-Garden Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies' combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. Most units in Holland '44 are battalions, but units range from Company to Brigades. Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. Game Scale: Game Turn: 3 turns per day (AM, PM & Night) Hex: 1.24 miles / 2 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map One 17 x 22" full color map (together = 22 x 43.5") Two dual-side printed countersheet (468 9/16" counters) One 40-page Holland '44 rulebook Two dual-side printed Player Aid cards One single-side printed Setup Card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  49 €
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                  JOGO ORIGINAL EM INGLÊS: The Separatist Specialists Personnel Expansion gives players’ units even more tactical flexibility with new options to fill their personnel slots and lets them explore new strategies with new faction-specific command cards. In addition to a T-Series Tactical Droid who can lead individual units or whole armies, players also find a PK-series Worker Droid that can repair vehicles, a EV-series Medical Droid that can treat organic units’ wounds, and even a dangerous Viper Recon Droid that can observe enemy units.
                  26,39 €
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                  Panzer Grenadier - Airborne JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The game centers around platoon level combat that takes place in Normandy just after D-Day. The American player controls elements of the 101 Airborne while the German player controls the hardened Grenadiers. Infantry and Vehicle platoons are activated by Command Units. Activated units can then move, shoot and fight in close combat. Combat is resolved by the roll of one or two dice and table check. About 165 counters and 1 map board are included. The components have wonderful graphics.
                  20 €
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                  It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. 1 new Building (Sorceress Tower) 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) 1 new Divine Favor (Hel) 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) 2 new end-game bonuses 5 new Missions Manufacturer: LUCKYDUCK GAMES. Referenci...
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                  This listing is for 1 hand drawn clip art PNG image with a transparent background. High resolution. RGB Colors. ????Instantly download your PNG file after purchase. No physical items will be shipped to you as this listing is for a digital file. ????Great to use for digital planners, calendars, wall art, scrapbooking, bullet journaling, creating invitations, to use on cards, kids' crafts, and so much more. ????Personal & Commercial Use You can use this PNG for personal use -or- for up to 50 units sold commercially. This item is not to be resold itself as a digital download,, but can be put on an item that will be sold. Extended licenses are available if you end up selling more than 50 units. -Please note that computer monitors and printers have different settings, what you see on the screen may print differently. ????Copyright The copyright remains with Laura Bell, the artist. This item is not to be resold, redistributed, or claimed to be the artwork of someone else. ????Refunds I do not give refunds because of the nature of this item, however, if you have any issues with your file or image please let me know and we can make it work for you. THANK YOU!
                  296 €
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                  Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
                  15 €
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                  Arquebus - Men of Iron IV Fecha de Llegada Aproximada - Octubre 2017 Northern Italy - and especially Milan - at the end of the 15th century was the brutal focal point for power and control between France and the Imperialist empires of Venice and Spain. And the battles fought for this prize are a record of the changing face of how war was fought. At the start of the 'war', the main forces were mounted men-at-arms and a tightly packed and closed formation of pike, especially as represented by the Swiss. But as battle churned into battle, that slowly changed. Firepower, in the form of the arquebus (an early musket) became increasingly prevalent and dominant, forcing the closed pike formations to open up, as the Spanish did (with sword and buckler), and the reliance on heavily mounted cavalry to decrease. Arquebus shows all of this in true die-rolling glory, featuring 8 major battles: Fornovo, Cerignola, Agnadello, Ravenna, Marignano, Bicocca, Pavia, and Ceresole. These are all really great game-players, with all but two of them half-mappers playable in 3 hours or less. The other two are the 'tiny' page-sized (8" x 11") Cerignola and the big one-mapper, the major, final battle of Pavia. Pavia was a crushing defeat wherein France lost over 50% of its army and almost all of its nobility of command, including her king, Francis I, who was captured. But for gamers, Pavia is wonderful gameplay, with units all over the greatly detailed map, much maneuver and many tough decisions to make. Arquebus uses the popular "Men of Iron" mechanics with much concentration on detail of weaponry, from the differences between closed formation and open, to the decline of the Swiss (pas d'argent? pas de Suisse), and the rise of the German Landsknecht, the major force in warfare of the era and, ironically, the best-dressed men in Europe. Yes, Landsknecht uniforms literally set the fashion trend at the time for the entire western world.
                  61,45 €
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                  Starship Samurai Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai, an epic new game of warring clans for two to four players. In this war, you must use diplomacy to bring honor to your clan, earn the support of the lesser clans, and cement your claim to the throne. But when negotiation is not enough, you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known - the terrifying Samurai Mechs - to crush your enemies and seize key locations. Exert your influence and bring order out of chaos! "The heavens erupt in the skies above the streets of Byakko City. Points of light flash briefly as the warp drives of carrier ships blink into existence. The Nova Clan's forces are caught off-guard as a swarm of Void fighters launch to overtake the bustling capital city. The airspace siege cannons of the Void carrier hammer away at Nova Clan's defenses, and a shadow falls over the city. Masumune has arrived. The gargantuan samurai mech cuts through the enemy forces with ease, obliterating the few remaining Nova Clan ships as they attempt to warp away to a neighboring system. Byakko City belongs to the Void Clan… for now." Fight for control of the Lotus Galaxy in Starship Samurai, a game of area control and massive mech combat for 2-4 players. Take control of your clan and lead your fleet of ships to glory with cunning tactics and political manipulation. Battle for control of key locations in the Lotus Galaxy to increase your clan's honor and sway lesser clans to your cause. Each round, players will use an innovative action selection system to use one of four available actions: Gain Wealth, Move Units, Draw Cards or Move a Clan Token. The value of each action is determined by the token used (1-4). This system allows players to adjust their strategy at a moment's notice to reflect the challenges they'll face from rival clans. Move your ships and Samurai to block a key location, draw cards to change the course of battle, move a Clan Token to secure your claim to the throne or generate wealth to give you even more options. Each player will control two Samurai with unique abilities that can vary their strategy and change the outcome of any game. These advanced Mechs are the heart of your fleet's power, capable of destroying enemy ships with ease and shifting battles in your favor. Use them wisely! Maintain Honor, no matter the cost in Starship Samurai. Lead your clan to victory and secure your claim to the throne of the Galactic Emperor. Contents 1 rulebook 1 alliance board 4 location boards 4 player boards 48 action cards 16 unit cards 16 location cards 8 Samurai mech figures 32 fighter ship figures (8 each of 4 colors) 4 carrier ship figures (1 each of 4 colors) 44 wealth tokens 1 first player token 4 player score markers 16 order markers 8 clan markers
                  50,95 €
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                  Care Certificate 15 Standards Completed Answers "Having worked in the healthcare industry for over 8 years, I have trained care staff and support workers from different backgrounds assisting them to learn and complete modules of the Care Certificate. I have re written all the answers and have collated this together to ensure it is all easy to understand and reference to." You are purchasing the answers for all 15 completed units as follows: Standard 1: Understand Your Role Standard 2: Your personal development Standard 3: Duty of Care Standard 4: Equality and Diversity Standard 5: Work in person centred way Standard 6: Communication Standard 7: Privacy and Dignity Standard 8: Fluid and Nutrition Standard 9: Mental Illness, Dementia and Learning Disabilities Standard 10: Safeguarding Adults Standard 11: Safeguarding Children Standard 12: Provide basic life support Standard 13: Health and Safety Standard 14: Information Handling & Record Keeping Standard 15: Infection Control The Care Quality Commission (CQC) now expects all health and social care employers to provide the Care Certificate. It’s designed for new staff, but it also acts as a useful refresher for existing staff. If you fall into the following three categories, you’ll be expected to complete the Care Certificate: • You’re new to care. • You’re currently employed as an adult social care worker. • You provide direct care in a residential home, nursing home, hospice or are a home care worker. *IMPORTANT POINTS* All the work provided here is my own work and has not been taken from any other person. This work should be used as a guidance and copying word for word may result in plagiarism and being disqualified from the course
                  2.504 €
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                  The walk-in coop provides 65 sq. ft. of space inside the aviary, coop, and nesting box area. This is a great-looking structure that features mobility, and it’s designed to hold up to eight chickens. Large wheels under the nesting box and a sturdy wooden handle on the opposite end make it easy to move. High attention to detail has been delicately intertwined into every aspect of the coops including: ☑ Imperial units ☑ Money-saving material shopping list ☑ Smart cutting list ☑ Beginner-friendly 3D step-by-step instructions for: • Building foundation • Floor, walls, and roof framing • Roof, walls sheathing • Nesting boxes, roosting bars assembly • Doors construction ☑ Durable design to withstand weather ☑ Printable PDF (42 pages) ☑ 24/7 email support ☑ 30-day money-back guarantee Interior: Plywood sheathing Exterior: 1/2"x6" siding boards, asphalt shingles Plus, we’ve already put in extensive research to eliminate your workload upfront, including: ☑ Accurate measurements All our measurements are listed in actual size compared to many instructions that are nominal sizes. This simple yet often overlooked concept confirms you are purchasing the correct hardware the first time around – no wasted money. ☑ Foundation plans for structural integrity Structural integrity is a necessity for any building. Therefore, Easy Coops have implemented cement foundation plans to ensure the confidence, safety, and durability of your pet’s coop. ☑ Step-by-step instructions All plans come with 25-50 detailed steps that cover all corners of your coop: from foundation to roof and every inch in between. Plus, we’ve included extra tips on ensuring your DIY project is a raving success! ☑ Use of only common tools This holds true with the materials and tools needed. We’ve removed every complicating factor – so you don’t need any fancy or overpriced tools nor extensive woodworking skills to successfully build these coops on your own. ☑ Materials adjusted to give you the best price/quality ratio Staying true to our name, these plans have been fashioned to favor ease and simplicity also regarding your tools and materials. We have incorporated the most cost-effective materials while giving you the highest quality coop. ☑ Nesting box according to flock size Chickens require nesting boxes with enough space to lay their eggs. All our plans are calculated in size, giving at least one nesting box per every three hens. ☑ Predator-proof design Predator-proof design coops are included to protect your pets- we want your chickens to be well taken care of! These coop plans help avoid predators, giving your chickens a comfortable and cared-for living environment. You’ll love saving money by not hiring a contractor and completing this coop on your own. © 2023 Copyrighted by Easycoops.com and is intended for personal use only.
                  2.402 €
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                  Illusions of Glory - The Great War On The Eastern Front The Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I's Eastern Front. Your hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy. Illusions of Glory offers complete campaigns and shorter playing scenarios. GAME SCENARIOS: Campaign Game Mobilization Limited War Total War Italian Front Mini Game GAME SCALE: Historical Duration: 1914 to 1918 Units: Corps and Divisions Time: Three months per turn Map: Point to Point Players: 2-4 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  61,15 €
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                  SPECIAL HOBBY 72308 # HA-1112 M-1L 'BUCHON' SPECIAL HOBBY 72308 # HA-1112 M-1L 'BUCHON' MAQUETA ESCALA 1:72 PARA MONTAR PINTAR NO INCLUYE NI PEGAMENTO NI PINTURAS HA-1112 M-1L Buchón “Ejército del Aire” 1/72 Although Spanish dictator Franco owed to the Italian fascists and German Nazis for the successful coup, he did not let them to pull him into World War 2. This fact did not prevent him, however, from purchasing weapons or their production license rights from Hitler’s Germany. The license for the Bf 109F/G fighter was purchased in this manner. The airframe production was trouble free in Spain but the engines should have been delivered by Germany. Eventually this never happened so the Spanish have to help themselves. Initially, they tested domestic HS-12Z engine but it was no earlier than in 1949 that a small series of HA-1109 K-1L/C-4J was produced. Meanwhile the airframes had been awaiting the power plant installation already since 1944! In 1953, Great Britain lifted the embargo so it was possible to purchase British Merlin 500/45 engines. Eventually, these engines were installed into modified Messerschmitt airframes. Between 1955-56, the Spanish Air Force received 171 machines of the new HA-1112 M-1L/C-4K Buchón (Pigeon) version. Of course these aircraft could not have been used as fighters, their primary role were the ground attacks. For these missions the aircraft were equipped not only with cannon armament but also with rockets. The latter were used against the insurgents in Spanish Morocco in 1958-60. During the mid 1960s the Buchóns were transferred to training and reserve units. But their finest hour was yet to come. About 15 Buchóns together with Spanish license-built He 111 (CASA 2.111) were used for the filming purposes during the shooting of Battle of Britain film in 1968. To resemble the Bf 109 the film Buchóns were modified by addition of the squared wing tips, mock up weapons and tail plane struts. Of interest might be the fact that during the filming the Buchóns were used not only as German aircraft but also to expand the Hurricane force as they flew in the formation in the background. Several Buchóns survived the filming and participated in other films, too. Some of them still fly nowadays as warbirds.    The kit of the Spanish ground attack version of the Buchón contains two frames with grey styrene parts, a part of which, including the rockets and their racks are injected from a metal mould that was completely designed in 3D CAD, there is also a frame with clear parts, highly detailed resin cast cannon parts, exhaust stacks and photo-etched parts. The Buchóns in Spain served in two camouflage scheme standards. Initially it was the overall blue coat that was later replaced by aluminium dope on the upper surfaces and light blue coat on the lower surfaces. The decal sheet  offers markings for three machines; two of them feature the standard camouflage scheme while the last one carries non standard field applied camouflage. The overall blue and the non-standard machine sport nicknames on their noses and also unit badges.
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