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Sea battle 5406286606

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The Sea Battle 5406286606. Hundir los barcos. INFORMACIÓN Sé el primero en hundir los barcos de tu adversario. Juega contra la máquina o contra un amigo. Incluye: 1 consola de juego, 2 flotas con 4 barcos y varios accesorios más que harán el juego más divertido y competitivo. FICHA TÉCNICA - EDAD MÍNIMA RECOMENDADA (años): 3 - Edad maxima recomendada: 99
2,63 €
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España
Juego Guerra de Barcos Sea Battle. ¡Derriba los barcos de tu rival y gana la batalla! Este juego de estrategia incluye 1 tablero de juego con tapas abatibles, 2 flotas de guerra y muchos misiles amarillos y blancos. Juego para 2 jugadores. Edad recomendada a partir de 6 años.
9,94 €
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España
The winner is the player who has succeeded to sink the entire fleet of the adversary !wooden sea battle, a wooden board game made by vilac. item number 9307.
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España
Raiders Of The North Sea - Hall of Heroes In addition to including components for an extra player, Hall of Heroes has the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk. Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *This is not a standalone game. *Requires Raiders of the North Sea to play. CONTENT Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources FUNDAS 56x87
33,99 €
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España
Juego Original en Inglés: In the midst of the greatest conflict humanity has ever know, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nations best and bravest in the Air, Land, & Sea? In Air, Land and Sea, two players battle for control over each theater of war by playing Battle cards and strategically utilizing their special abilities to gain the advantage. Whoever controls the most theaters, thus claiming the most victory points, winds the war!
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Cádiz (Cádiz)
PC - STAR WARS, BATTLE FOR NABOO, EDICION ESPAÑOLA, COMPLETO PC - STAR WARS, BATTLE FOR NABOO, EDICION ESPAÑOLA, COMPLETO EN BUEN ESTADO, SEÑALES NORMALES DE USO, FOTO REAL DEL JUEGO QUE COMPRAS   ENVIO:  CERTIFICADO - CON NUMERO DE SEGUIMIENTO - 4 EUROS  ORDINARIO - GRATIS     ENVIO COMBINADO: SOLO SE PAGA UN ENVIO SE COMPRE LO QUE SE COMPRE POR COMPRAS SUPERIORES A 100 EUROS, ENVIO GRATIS POR CERTIFICADO   FORMA DE PAGO: PAYPAL (COMO AMIGO) TRANSFERENCIA BANCARIA   DEVOLUCIONES: SE ACEPTAN DEVOLUCIONES, SIEMPRE QUE SEA POR MAL FUNCIONAMIENTO, ES DIFICIL, YA QUE TASTEO TODOS MIS ARITUCLOS, PERO NO IMPOSIBLE, YA QUE EL TASTEO NO ES AL 100% EFECTIVO   VOTOS:  YO VOTO AL RECIBIR EL PAGO, SE RUEGA CUANDO LE LLEGE EL ARTICULO VOTE EL COMPRADOR, SI HAY ALGUN PROBLEMA COMENTARLO ANTES DE EMITIR EL VOTO  
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Cádiz (Cádiz)
PC - STAR WARS BATTLE OF NABOO + CABALLEROS DE LA ANTIGUA REPUBLICA II, EDICIONES ESPAÑOLAS, COMPL PC - STAR WARS BATTLE OF NABOO + CABALLEROS DE LA ANTIGUA REPUBLICA II, EDICIONES ESPAÑOLAS, COMPL EN BUEN ESTADO EN GENERAL, EDICIONES ESPAÑOLAS, COMPRAS LO QUE VES EN LA FOTO   ENVIO:  CERTIFICADO - CON NUMERO DE SEGUIMIENTO - 5 EUROS  ORDINARIO - SIN SEGUIMIENTO, REPONSABILIDAD DE PERDIDA COMPRADOR - 2 EUROS     ENVIO COMBINADO: SOLO SE PAGA UN ENVIO SE COMPRE LO QUE SE COMPRE POR COMPRAS SUPERIORES A 100 EUROS, ENVIO GRATIS POR CERTIFICADO   FORMA DE PAGO: PAYPAL (COMO AMIGO) TRANSFERENCIA BANCARIA   DEVOLUCIONES: SE ACEPTAN DEVOLUCIONES, SIEMPRE QUE SEA POR MAL FUNCIONAMIENTO, ES DIFICIL, YA QUE TASTEO TODOS MIS ARITUCLOS, PERO NO IMPOSIBLE, YA QUE EL TASTEO NO ES AL 100% EFECTIVO   VOTOS:  YO VOTO AL RECIBIR EL PAGO, SE RUEGA CUANDO LE LLEGE EL ARTICULO VOTE EL COMPRADOR, SI HAY ALGUN PROBLEMA COMENTARLO ANTES DE EMITIR EL VOTO  
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Cádiz (Cádiz)
PC - MARCH OF CHAOS COLECIONISTA + BATTLE OF MARCH, EDICION ESPAÑOLAS, COMPLETOS PC - MARCH OF CHAOS COLECIONISTA + BATTLE OF MARCH, EDICION ESPAÑOLAS, COMPLETOS EN BUEN ESTADO EN GENERAL, EDICIONES ESPAÑOLAS, COMPRAS LO QUE VES EN LA FOTO   ENVIO:  CERTIFICADO - CON NUMERO DE SEGUIMIENTO - 5 EUROS  ORDINARIO - SIN SEGUIMIENTO, REPONSABILIDAD DE PERDIDA COMPRADOR - 2 EUROS     ENVIO COMBINADO: SOLO SE PAGA UN ENVIO SE COMPRE LO QUE SE COMPRE POR COMPRAS SUPERIORES A 100 EUROS, ENVIO GRATIS POR CERTIFICADO   FORMA DE PAGO: PAYPAL (COMO AMIGO) TRANSFERENCIA BANCARIA   DEVOLUCIONES: SE ACEPTAN DEVOLUCIONES, SIEMPRE QUE SEA POR MAL FUNCIONAMIENTO, ES DIFICIL, YA QUE TASTEO TODOS MIS ARITUCLOS, PERO NO IMPOSIBLE, YA QUE EL TASTEO NO ES AL 100% EFECTIVO   VOTOS:  YO VOTO AL RECIBIR EL PAGO, SE RUEGA CUANDO LE LLEGE EL ARTICULO VOTE EL COMPRADOR, SI HAY ALGUN PROBLEMA COMENTARLO ANTES DE EMITIR EL VOTO  
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España
Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Málaga (Málaga)
Furgoneta,camioneta tortugas ninja,playmetes,tmnt,tortugoneta,Armored Battle Shell van Furgoneta,camioneta tortugas ninja,playmetes,tmnt,tortugoneta,Armored Battle Shell van Se vende  Tal y como se ve en las fotos Cualquier duda preguntar tortuga lanza discos incluida,2 discos en interior de la tortuga,no sale en las fotos Le falta la pegatina de un faro y cristal espejo derecho Gastos de envio y manipulación 10 € certificado Transferencia o ingreso en Caixa o Banco Santander ó paypal +5% El envio se realiza 24 o 48 horas una vez el pago sea efectivo tiempo de recepción lo que tarde correos normalmente entre 3 y 5 Dias Compradores con voto negativo  seran bloqueados
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España (Todas las ciudades)
Consola Xbox One S All Digital con disco duro de 1TB nueva a estrenar. Se vende sin el mando. Viene con 3 juegos: Sea of Thieves, Minecraft y Fortnite. Incluye 2000 V-Bucks (paVos) para Fortnite, el Legendario Traje Caballero Araña y 2 variantes de estilo que se desbloquean cuando se completan desafíos del juego en los modos gratuitos Battle Royale y modo Creativo.
95 €
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Lote de juegos Nintendo DS compatibles con 3DS. Precio por lote: 60€. Precio por unidad 5€. Juegos precintados: - King Kong - Spiderman Amigo o enemigo - Chessmaster (2 unidades) - Puppy Luv Cuida tu cachorro - Bee Movie game Juegos poco uso, como nuevos: - Brico Party - Snowboard kids - Spiderman Battle for New York - Vecinos invasores - Need for speed Carbono - Bakushow - Puzzle Quest - UNO - Championship Boxing - Imagination Invaders - Sea monsters - Dragon Hunters - B-17 Fortress in the sky - The grinch stolen Christmas - Mind your language: Apprends le francais!
60 €
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Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
76,44 €
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Star Realms - Mazos de Mando (Pack 6 sobres) Comprar Star Realms Mazos de mando en EGD Games Esta nueva expansión se conforma por seis sobres distintos. Cada uno de ellos incluye un mazo inicial único, con cartas de dos facciones, que sustituirá tu mazo inicial standard dando mayor variabilidad a tus partidas de Star Realms. ¡También incluye dos nuevas cartas de Gambito y dos cartas de puntuación exclusivas! Descripción de Star Realms Star Realms es un juego de construcción de mazos de combate de naves espaciales del Salón de la Fama Mágico Darwin Kastle (The Battle for Hill 218) y Rob Dougherty (Co-diseñador de Ascension). Star Realms es un rápido juego de cartas de construcción de mazos de combate en el espacio exterior. Combina la diversión de un juego de construcción de mazos con la interactividad del combate de estilo Trading Card Game. A medida que juegas, haces uso de Trade para adquirir nuevas Naves y Bases de las cartas que se ponen boca arriba en la Trade Row del Trade Deck. Utiliza las Naves y Bases que adquieres para generar más Comercio o para Combatir para atacar a tu oponente y sus bases. Cuando reduce el puntaje de su oponente (llamado Autoridad) a cero, ¡gana! Múltiples mazos de Star Realms y / o Star Realms: Colony Wars, uno por cada dos personas, permite que hasta seis jugadores jueguen en una variedad de escenarios. Además, en la versión más nueva, hay nuevas formas de jugar que permiten hasta 6 jugadores con modos como Boss, Hunter y Free for All. También puedes agregar Star Realms Colony Wars al mazo para que sea 4 jugadores. Este es el primer juego de la serie Star Realms. Comprar Juegos de mesa en EGD Games
22,5 €
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Madrid (Madrid)
Maqueta ESCI 1/72 BAe Harrier GR.3 ‘Laser Harrier’ #9034 Maqueta ESCI 1/72 BAe Harrier GR.3 ‘Laser Harrier’ #9034 La vulnerabilidad de las bases aéreas a los ataques enemigos condujo a la búsqueda de un avión capaz de operar desde lugares remotos, a veces incluso cerca del campo de batalla. A pesar del escepticismo inicial, el Harrier se ha revelado con los años como una eficaz plataforma de combate, como quedó demostrado en la Guerra de las Malvinas, donde los Harrier Gr.3 de la RAF fueron capaces de operar desde las cubiertas de los portaaaviones británicos con un mínimo entrenamiento de los pilotos. La maqueta. La mejor que se haya hecho en esta escala de este revolucionario avión, con detalle decente en general y líneas de paneles finamente grabadas. Incluye dos misiles AIM-9L, dos contenedores ventrales de cañones ADEN de 30 mm, dos depósitos de combustible subalares, dos bombas de 1.000 lb, dos bombas cluster BL755 y sonda de reabastecimiento en vuelo. Calcas para esquemas del 1er y 3er Sqns y 1417º Flight. Peso: 180 g. The weakest point of a modern Air Force is the vulnerability of the air bases and because this a number of solutions have been developed to solve it. One option was the use of aircrafts able to operate far from their bases, sometimes even close to the battle line. Despite initial scepticism, the Harrier has probed to be a great success as was demonstrated in the Falklands War first and in the Balkan and Iraq skies later. Although not as famed as the Sea Harrier, this version -with a laser designator device in the nose- demonstrated the flexibility of the Harrier concept. It was the first time that RAF units operated from the Royal Navy carriers’ decks. The kit. The best available in this scale for this revolutionary plane, well detailed and with finelly engraved panel lines. Weaponry inlcudes two AIM-9L Sidewinder missiles, two 30 mm ADEN gun pods, two underwing fuel tanks, two 1.000 pounds GP bombs, two BL755 cluster bombs and in-flight refuelling probe. Decals for RAF’s 1st and 3rd Squadrons and 1417th Flight. Weight: 180 g.  
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