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The house of micefrench version the house of mice a family of little mice has come to your home! the rascals are not shy to steal some objects from you to decorate their mini-houseauthor: théo rivière & elodie clémentillustrator: jonathan aucomtecontent: - 1 homemade box - 10 wooden tokens - 2 tokens - 38 cardboard tokens - 1 3d board - 2 question boards - 1 lamp boxformat: h300 x l300 x p70 mmminimum number of players: 2maximum number of players: 6minimum playing time: 20minimum age: 4maximum age: 9the house of mice, a cooperative memory game from gigamicyou will then have to remember the location and direction of the tokens to find as many items as possible before the little mice return! find information, the assembly notice and what to transform your smartphone into a replacement lamp for the house of mice on the mini-site dedicated to the game!a 3-dimensional cooperative memory game for children with different levels of difficulty to adapt to the age of the playerswhere did my ring go? and the key? what can my button do for them?all together, the players will observe the different corners of the house through the windows before the lamp goes outin their absence you cannot resist the urge to go and look discreetly at their window to find out more
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Juego original en inglés: there are an unknown number of tribes that live north of the wallthese tough and hardy people will often form up and head south, looking for more hospitable land to call their ownso, the free folk must be willing to fight for itunfortunately, theres usually already people occupying that landwhile mostly a motley crew, there are still tribal chiefs and other veterans that have honed their skills against the terrors in the far norththey bring that expertise to whatever unit they join up with
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Once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white piecesmaster logic game: lots of fun for the whole family with this well known board game !the goal of the game is to decode the 4 hidden colours or colour code of the opponentto do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limitedcontent: a wooden game board (21 x 12 cm), colored wooden pawns, black and white wooden pawnsthe goal is to find what are the 4 pieces chosen by the other player and know the positionscomplete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is wona challenging and fun gamebefore starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen
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You immediately score the number of tunnel points indicated on the cardcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunneldig your way out requires to permanently be aware of what other players have in their handjuego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisonalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background cardon his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon)if the defender looses, they have to give to the attacker the tool they ask foror defend himself, launching combatonce a player cant or wont play a weapon card, they loose the combat)cafeteria: steal a spoonbackground cards are powerful one-shot abilities, which can change the game when used at the right timeinfirmary: heal, remove 1 beatingthus you can know who to extort and who is a threat for you(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionthe loser takes 1 beatingrecreation area: buy and sell, the local currency is cigarettesand this is even more true when you belong to the relevant gangbe the first prisoner to dig your holeif the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handthe targeted player may then cooperate and give it right away, avoiding combatcombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defendersome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner board
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Once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white piecescayro spanish designer and manufacturer of wooden toys since 1954to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limitedbefore starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosena wooden game made ââin spain by cayrocomplete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is wonthe goal is to find what are the 4 pieces chosen by the other player and know the positions
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