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  • The kid'sleep essential is a wake-up indicator with projections that helps the child know if it's still time to sleep or if it's time to get upif the rabbit is illuminated in the sleeping position, the child knows that he still has to sleepkidsleep essential 3 in 1: night light, alarm clock and sleep trainerthe child knows he can get up! one can even accompany the day-night change by a projection of a moon or a sun on the ceiling of the roomthis educational night light has 4 levels of screen light intensitythe passage from the lying position to the awake position can be done without alarm (silent mode) or with alarm (birdsong)kid'sleep essential can also be used from birth as a traditional night light (total illumination of the screen with the second decorative plate provided)works on mains supply (transformer supplied) or with 3 lr6/aa batteries (not supplied)parents have the ability to program the morning wake-up time and the duration of the child's napkidsleep essential, a sleep trainer for kids made by paboboeducational night light to learn to sleep longerat the time set by the parents, the rabbit goes into an awake position

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  • if you want it please let me knowif you have any problem about it please feel free to contact usthanks in advancewe are pleasure to help youwe support mix color wholesalehave a nice shopping

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  • Welcome to vicki98! we supply high quality products and considerate service with low price, please let us know if you have any need

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  • Please let us know if you have other questions100% top hand selected human hair without synthetic and animal hairalmost all the customer like and recommend it

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  • Felpudo koko doormats if life brings you lemons (castaño - 60 x 40 x 150 cm - fibra de coco y base de pvc)

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  • Letrero tela (enter if you dare) entra si te atreves 29x175 cm¡compra en un comercio online que cumple con todas las normativas de la uperfecto como decoración en fiestas del terror como halloweencompra en disfrazzes!

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  • if the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handthus you can know who to extort and who is a threat for youif the defender looses, they have to give to the attacker the tool they ask foron his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon)juego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisonor defend himself, launching combatonce a player cant or wont play a weapon card, they loose the combat)cafeteria: steal a spoonbackground cards are powerful one-shot abilities, which can change the game when used at the right timeinfirmary: heal, remove 1 beatingcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionthe loser takes 1 beatingrecreation area: buy and sell, the local currency is cigarettesyou immediately score the number of tunnel points indicated on the cardand this is even more true when you belong to the relevant gangalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background carddig your way out requires to permanently be aware of what other players have in their handbe the first prisoner to dig your holethe targeted player may then cooperate and give it right away, avoiding combatcombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defendersome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner board

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