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  • Vinilo have you ever seen the jane fonda aerobic vhs? - from filthy tongue of gods and griots (1cds)

    España

  • have you ever seen such a perfect house?all bedrooms have fitted wardrobes, white lacquered carpentryalguna vez has visto una vivienda tan completa? modern house, with top quality finishes, 117 m of surface, 61 m2 of terrace (second terrace 14m2), 3 double bedrooms, 2 bathrooms, equipped kitchenvivienda moderna, con acabados de primera calidad, 117 mtodos los dormitorios cuenta con armarios empotrados, carpintería lacado en blancode superficie, 61 m2 de terraza (segunda terraza 14m2), 3 habitaciones dobles, 2 baños, cocina equipada

    Sant Joan d'Alacant (Alicante)

    339000 €

  • Be the first prisoner to dig your holedig your way out requires to permanently be aware of what other players have in their handsome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner boardif the defender looses, they have to give to the attacker the tool they ask forif the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handjuego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisonalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background cardcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnelthus you can know who to extort and who is a threat for youonce a player cant or wont play a weapon card, they loose the combatand this is even more true when you belong to the relevant gangcombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defenderon his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon)background cards are powerful one-shot abilities, which can change the game when used at the right timethe targeted player may then cooperate and give it right away, avoiding combator defend himself, launching combat)cafeteria: steal a spoon(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionrecreation area: buy and sell, the local currency is cigarettesthe loser takes 1 beatinginfirmary: heal, remove 1 beatingyou immediately score the number of tunnel points indicated on the card

    España

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