Escape from 100

Listado escape from 100

  • escape from pirate cove, a game made by haba, item number 302790to retrieve the legendary gold treasure from dangerous pirate cove, the crew must work togetherskillful strategy and a little luck will allow you to escape from capt'n whitebeard, defeat all the ghost ships and fight your way out of the cove to freedom!content: 1 pirate cove game board, 1 ghost of capt'n whitebeard figure, 30 ocean tiles, 1 fortune coin, 4 treasure chest layouts, 1 dieanyone who thinks that ghost ships and the fearsome ghost of capt'n whitebeard are just spooky seaman's stories is wrong

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  • Vinilo john carpenter - john carpenter's escape from new york (original film soundtrack - new expanded edition) (1cds)

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  • This calcium is derived from 100% seaweed, which absorbs trace minerals from the surrounding seawaterdescriptiontogether health's calcium seaweed comes to you in a complete, natural marine multimineral complex providing bioactive calcium - with 72 other trace minerals

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  • Juego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisonif the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handsome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner boardalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background cardcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunneldig your way out requires to permanently be aware of what other players have in their hand(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionand this is even more true when you belong to the relevant gangonce a player cant or wont play a weapon card, they loose the combatbackground cards are powerful one-shot abilities, which can change the game when used at the right timeif the defender looses, they have to give to the attacker the tool they ask forbe the first prisoner to dig your holethe targeted player may then cooperate and give it right away, avoiding combatinfirmary: heal, remove 1 beatingthus you can know who to extort and who is a threat for youcombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defenderyou immediately score the number of tunnel points indicated on the card)cafeteria: steal a spoonthe loser takes 1 beatingor defend himself, launching combatrecreation area: buy and sell, the local currency is cigaretteson his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon)

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