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Be the first prisoner to dig your holeif the defender looses, they have to give to the attacker the tool they ask fordig your way out requires to permanently be aware of what other players have in their handalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background cardand this is even more true when you belong to the relevant gangthus you can know who to extort and who is a threat for youjuego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisonsome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner boardcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnelon his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon))cafeteria: steal a spoonthe targeted player may then cooperate and give it right away, avoiding combatrecreation area: buy and sell, the local currency is cigarettes(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionbackground cards are powerful one-shot abilities, which can change the game when used at the right timecombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defenderonce a player cant or wont play a weapon card, they loose the combatinfirmary: heal, remove 1 beatingif the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handor defend himself, launching combatthe loser takes 1 beatingyou immediately score the number of tunnel points indicated on the card
España
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Dear friend, welcome to our shopif any question, please feel free to contact our saleshope you will find something you like here
España
1 €
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team tower, a game made in germany by erzieach member of the team experiences an increasing feeling of self-awareness and self-confidence in playing the gamethis game can be played without much preparation by any number of children from 2 to 12the team tower set caters for loads of fun both outdoors and indoors, while cultivating motor skills and coordinationdescribing actions and situations within the group serves to promote individual speech development combined with endurance in attaining the set targetsetting up and completing the tower is a team-minded and communicative activitysize tower: 19x5,5x5,5 cmthis group game addresses such aspects as authority, rivalry, emotional understanding and offence, open-mindedness and a healthy balance of give and take
España
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Libro communication in the language classroom: a book about classroom interaction and how to teach communication skills to language students
España
44 €