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  • Amidst this bedlam are the traders, trying to scrape a living with nothing but their wits and their simple credo to follow: salvageeach player takes control of a band of traders trying to make a living in a dangerous galaxy, all the while hunted by the purge, a semi-sentient race of humanoid machines whose sole task is to harvest worldsthis core set accommodates 1-2 players, but the game supports up to 6 players using additional trader crews, available separatelythe exciting campaign system will track your crew from game to game, developing their skills, upgrading their equipment and telling their storyyour traders must explore the area, fulfil their objectives, salvage what they can and then escape back to their ship, spending their earnings on desperately-needed repairscontents 8 trader miniaturesthe crew of the black mariathe crew of the ion hope9 purge miniatures3 civilian miniatures8 plastic crew dashboards11 character boards8 class boards1 purge board2 ship boards1 plastic hostility tracker7 dice20 event cards104-page rulebook42 counters & 189 plastic pegstoken pouch with over 100 equipment tokensand finally, a 2'/60cm square gaming mat with over 130 terrain pieces to build your board!miniatures are supplied unpaintedcore space is a science fiction miniatures board gamea game of core space takes place on a detailed 3d boardthe thousand-year galactic accord is crumbling, superstition and fear is replacing science and reason, governments are becoming increasingly draconian, a mysterious alien species is burning entire worlds and the black hole in the galactic heart is making worrying noisesjuego original en inglés: it's all coming apart

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  • If the defender looses, they have to give to the attacker the tool they ask forbe the first prisoner to dig your holeand this is even more true when you belong to the relevant gangthus you can know who to extort and who is a threat for youjuego original en inglés: dig your way out is a game created by david simide in which you play the role of an inmates trying to escape from prisonalthough picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background carddig your way out requires to permanently be aware of what other players have in their handcraft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! the main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnelon his turn, a player has 2 actions, which he can choose to spend in: searching: he draws the number of search cards indicated on the place he's inmoving: he rolls the die to determine where he can gojoining a gang if he has the matching accessories, and get their passive buffcrafting if he has the corresponding cardsplaying an action cardextorting another inmate (extortion is divided into 2 stages:intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon)if the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers handthe loser takes 1 beatingthe targeted player may then cooperate and give it right away, avoiding combat)cafeteria: steal a spoononce a player cant or wont play a weapon card, they loose the combatbackground cards are powerful one-shot abilities, which can change the game when used at the right timeyou immediately score the number of tunnel points indicated on the cardrecreation area: buy and sell, the local currency is cigarettessome actions can only be performed in certain locations:cell block: dig, place one and only one tool card (spoon, pick or shovel from your hand on your prisoner board(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig actionor defend himself, launching combatinfirmary: heal, remove 1 beatingcombat: taking turns, the two players play before them weapon cards form their hand, beginning by the defender

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  • Each case requires up to three hours to playtread carefully, and welcome to mortum!gather information by interrogating suspects or talking to themchoose your own way to advance through the game, either using the kick in the door approach or by being stealthy and discrete, trying to avoid unwanted attentionput objects under surveillance or send agents to secretly search or interact with them in many other waysyou are free to explore the world of mortum in any way you like, depending on which agents you chosejuego original en inglés: mortum: medieval detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval europe, with its legends, superstitions and fears coming to lifetake on the roles of secret organization agents and investigate mysterious and thrilling eventsyou will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storylineduring each turn, a player chooses one of the cards available this turnusing the cards and special action, which were received during investigation, a player discovers what actually happenedthese cards can represent a clue, a location, witness interrogation, etconly you and the choices you make decide how the events will unfold in the end

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